____________________ _____________________ |XxXxXxXxX| | |XxXxXxXxX| | |xXxXxXxXx| | |xXxXxXxXx| | |XxXxXxXxX| | |XxXxXxXxX| | |xXxXxXxXx| | |xXxXxXxXx| | |XxXxXxXxX| | |XxXxXxXxX| | |xXxXxXxXx| | |xXxXxXxXx| | |===================| |===================| \ |XxXxXxXx/ \ |XxXxXxXx/ \ |xXxXxXx/ \ |xXxXxXx/ \ |XxXxXx/ The \ |XxXxXx/ \ |xXxXx/ \ |xXxXx/ \ |XxXx/ Electronic \ |XxXx/ \ |xXx/ \ |xXx/ \ |Xx/ A D V E N T U R E R \ |Xx/ \ |X/ -=-=-=-=-=-=-=-=-=- \ |x/ v v The Electronic Newsletter of The Adventurers' Guild The International Live Roleplaying Society -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 'Torial -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to the first issue of The Electronic Adventurer, the Adventurers' Guild on-line newsletter. What you see here is a cut-down version of the club's glossy-printed magazine, generally about 20-30ish pages long. The Adventurer is put together by a very nice man called Mike Reddy, who is always glad of subscriptions, ideas and adverts (cheap rates!). Between the two of us, Mike and I will try and keep the two publications different enough to make it worth your while reading both, yet at the same time keeping to common themes and threads. If you haven't already done so, you can subscribe to The Electronic Adventurer by sending mail to jay@oasis.icl.co.uk, with a subject of "subscribe" and your E-mail address in the text-body. One section I hope to start up in issue 2, is a letters page; mail me your comments, suggestions, and opinions and I'll print them! We'll also try and start up a cross-over section in The Adventurer, where others can see your e-mail comments. If you would like to write an article, become a "columnist", a roving reporter or just see your name in (electronic) print, then please mail me - jay@dsbc.icl.co.uk. Jay Gooby, Editor - The Electronic Adventurer. STOP PRESS...STOP PRESS...STOP PRESS I've managed to wipe my mailing list! If you wish to receive The Electronic Adventurer by mail, send mail to jay@dsbc.icl.co.uk, with "subscribe" in the subject and your email address in the text body. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Contents -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. WARPED REALITY LRP can be far more than *just* a game. 2. THE GATHERING Ed Terry reviews the UK's largest summer event. 3. ACCOUNTING FOR ACCOUNTS Concern grows over the lack of accounts for the Lorien Trust (organisers of the UK's largest summer event!). 4. WOLVES BEYOND THE BORDER Lizi Cable reviews Bloodbath's Conan weekend. 5. PC CONFRONTS A FOREST FANTASY The police discover LRP. 6. EVENTS DIARY Upcoming events for '94. 7. ABOUT THE ADVENTURERS' GUILD Some blurb to fill you in. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Warped Reality - A New Face For LRP Pat Dobson. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Everyone has heard about new and 'fresh' ideas in LRP, mostly new clubs, or revolutionary ways of making weapons, but have you ever heard about LRP as a 'tool' for working with youth groups? What follows is a three year history of 'Warped Reality', a completely new use for live role-playing. During the winter of 1990, the detached work team in Matson (Gloucester) were working on a number of issues with local street groups, and project-based groups, as a part of this work staff attempted to use role-play to help the young people to explore such issues as personal drug use and gender roles. The workers found, however, that rather than offering a non-threatening way to explore these issues, role-play itself was seen as threatening. The young people were often too embarrassed to take part, considering the idea of 'play acting' too childish. Whilst this work was taking place, work was also being done with a group of young men, who had been found sniffing solvents in a local school field. As a means of diverting this group, workers had encouraged them to meet once a week to play fantasy role-playing games, which appeared to be the group's only other common ground. The workers wondered whether these games might be used as a way to get around the embarrassment of role-playing. So two of the less complex games were purchased and used with the street groups. At this point, it transpired that one of the new part time workers (Andrea Pearce) had, in fact, been involved in setting up and developing a live action version of these role-playing games. The group then contacted 'Legends and Dreams', a local Gloucester LRP club, and organised two talks to explain the principles of LRP. Subsequently, an eight hour adventure in the Forest of Dean was attended by three workers, one member of the support group, and three young people. The whole group enjoyed the experience and the three workers came away with the feeling that this activity had a lot to offer if used correctly. It was obvious that, at its worst, LRP could be used as an exciting alternative to traditional outdoor activities. However the workers were convinced that it would be developed as a style of delivery in its own right, for work with groups or individuals. The workers decided to set up a project to explore the possibilities of LRP. It was intended that this project would have the following aims: That the project should eventually be controlled and managed by young people. That the project would explore the viability of using LRP as a 'tool' for working with youth groups. If LRP proved to be a useful tool for work with young people, the project would develop the method and offer it to youth groups and schools in the Gloucestershire area. With this basis the project embarked on two years of LRP activity: April '91 - Simon Medlock supervises a group of 'extremely enthusiastic' young people through 48 hours of weapons and armour making. May-August '91 - Large numbers of young people from the Matson and Abbeydale regions of Gloucester take part in LRP adventures. January '92 - Project members take part in a 48 hour 'theme weekend' in the Forest of Dean By March 1992 the young members of the project have progressed far enough to organise their own 24 hour adventure for another group of inner city youth. But as with the best LRP events their site became 'unavailable' three days before the adventure. In three days, the group chose a new location, wrote a new adventure to suit it, and created the new props and costumes that were required. Set in post Roman Britain the adventure explored the issues of conflict between the many cultures and religions attempting to take control of society, and introduced the group (male dominated) to a Celtic matriarchal society. A few weeks later the group ran the same adventure again for the referees of the 'Flights of Fantasy' LRP club, who were so impressed they asked the project to write an on-going campaign, set in the same era. Around the same time, the group were creating their own rule system, widening their stock of costumes and props and writing LRP adventures set around particular issues. For example, two fifteen year olds wrote an eight hour adventure set in the time of Wat Tyler and the peasants revolt, to be used with young people as an introduction to English social history. Throughout the project, the workers have been supporting the young people through the process of setting up management systems; i.e. booking procedures, task allocation and monitoring, etc. By Christmas 1991, when the project was first assessed, it was found that the group were outstripping the objectives laid down by the workers, 50% of the group was run by the young people themselves. By April 1992, they were running their own programme, and writing and staging LRP adventures for other young people. The final group report in April 1992 offered a conclusion disclosing what they had discovered by LRP: As a style of delivery, live role-play appears to be an extremely useful and versatile tool, capable of operating on a number of levels As a drama project delivering educational messages about a number of issues ranging from drug use and other health issues, through social history, politics, and cultural awareness As a group work and participation exercise, taking young people through the process of working as a part of a group As an individual challenge, taking responsibility for one's own actions As an Art/Craft project, producing costumes, props, masks, etc, giving young people an opportunity to develop their own creativity There is a serious front to LRP, during the last three years, the Matson project has gone beyond using LRP as a weekend distraction, and has developed into a powerful tool to combat the youth problems of inner city housing estates. The idea is soon set to break out of Gloucester to be offered as a comprehensive guide on how to use LRP as an instrument to help combat the problems of today's youth, nationwide. If you feel you can put anything into this rather impressive project please contact Andy Rimmer and Andrea Pearse, whose work made the project possible, on (England) 0452 382 518 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Gathering 1993 Ed Terry -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- August 27th-30th, Drum Hill, Derby I was lucky (?) enough to see the event from both sides this year, being part of the Special Effects Crew and charactering in my time off. The schedule was gruelling, early mornings and late nights, but we finally got the Ritual Circle ready, albeit a little late. Some of the budding ritualists were a little disappointed to say the least, but once everything was powered up the circle was in constant demand. Players stated that it was the best yet, with several small banks of lighting, and numerous sound sources with mixing banks, and a very professional shed to house it in. This would have been well had the smoke machine - a 200 kilo unit needing a fork lift to load it onto the mini-bus! - not insisted on leaking into the hut! Mind you, it had its good point as just as the view began to get obscured you knew that smoke would come out of the pyramid at the circles's centre! There were some very 'professional' rituals like the 'Belly Dancers' and the 'Tribe of Mu (Respect!)', and some very obscure ones: The great god Kenwood was displeased during one ritual to do with microwave ovens, and another which used "Bohemian Rhapsody" to accompany the chant. The character props that appeared on site - the 28 foot high black (sic) Drow Tower; the large grey Gryphon fortress standing close by; and a smaller black Dragon castle nestled in the woods - were very impressive, and drew a lot of attention. However, it was apparently too much for one character who insisted on charging through the side of the Gryphon Fort, resulting in minor concussion for his troubles. Despite this touch of anarchy, and a little graffiti on the Drow Tower, the other 2,700 players were well behaved and enjoyed themselves. The Lorien Trust excelled themselves this year; character money and an on-going plot-line allowing you to bring back surviving characters in future years. The plots were there, and for my sins, I was heavily involved in one of them since my group was quite central (in terms of their services) to the event, and many faction leaders sent emissaries to us. Little came of the threats and rumours, but that did not stop us spending sleepless hours on guard. The guild system got its first airing, the herbalist, alchemist and magi taking on the first stock of apprentices. I imagine there were the usual rounds of competitions, but I was usually asleep, or elsewhere on site, when they were happening. I did manage to see a snippet of the scout's test, where the scout had to carry a glass of water across an obstacle course. I wonder how many scouts took the water in their mouth, vaulted the course, and then expunged the water back into the glass? The game of Jugger I saw was also entertaining, but I did not see how the tournament ended on the Saturday - I think I was at the Dryad's Tea Party in the skirmish area. Picture if you will, a battlefield, studded with trees and skulked by many a scout, warrior and mage. A shout goes up: "Ninja!" and a black-clad man bolts from the woods, pursued by a dozen barbarians and beasts. We trek on, blanket in hands, Druid to the fore, sounding his Dijeridoo, and followed by a rag-tag band of peace lovers, dryads, and others who have succumbed to their lure. In the distance we see a battle raging. Twenty of more are engaged in a vicious struggle for supremacy. More look on. So we set out our cloth a few feet away, pour the wine and spread out the food. We sit while others dance and chant. Some of the battle onlookers break off and join, while the dryads enter the fray and lure others away. Even the militia came and joined in (but did their bosses know they were idly lying about on duty!). Soon there are only a few hardened warriors fighting to the last, while many gather to picnic in the sun, drinking, eating and generally making merry. this is all very well, but the dryads had the idea in their heads that people were actually trees, which nearly caused an embarrassing moment for one or two lads whose bark was eagerly sought (in jest)! Still, it just proves the saying "Dryads. Can't live with them,can't live with them!" The question "Anyone got a frog for my sword?" provided some amusement on the Saturday, as I asked it to a few traders selling weapons and leather goods. "I'd like to buy a frog!" was greeted by many a confused glance. Eventually, I found what I sought - a small circular piece of leather with a belt loop to hold your sword - a frog. Look out next year for frogs on sale in abundance! Drum Hill site is very large, with ideal areas for traders and densely wooded areas for the scenarios which are occasionally run.However, the site rests on a layer of peat which has a tendency to smoulder for months if it catches fire. Fortunately, everyone used the fire pits, and facilities to prevent such an incident and the Security and crew did a great job keeping it all under control (from what I could see). Some of the staff spent long shifts (and I am talking over 24 hours in some cases) keeping tabs on the event; from directors down to volunteers. Without this dedication an event like the Gathering could never happen, and without their time freely given, not just at the event, but in the eleven month build-up and preparation, it would never happen. However, over-zealous play by some individuals built a feeling of disrespect, and two of the directors resigned from the Trust at the end of the event, as they felt that some people were taking the hobby just a little too far, and it just wasn't worth the hassle. Whether the stress from the weekend finally told, or it was something that was being considered for a while I can't say. Despite this, the Trust is still strong and preparations are probably already under way for next year's event. So those of you who went this year, watch your mailboxes. Those who did not, better luck next year! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Accounting for Accounts Dave Wetherall -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pressure is growing for the Lorien Trust to publish their 1992 accounts. The Trust's long-awaited AGM, which had been promised as part of the timetable for the Gathering '93, never happened, leaving the Trust's guarantors, in the dark about the fate of the thousands of pounds rumoured to be unaccounted for after last year's event. In March this year, the scheduled AGM of the Trust at 'Dragon's Call' was cancelled at the last minute, apparently due to the accounts still being incomplete. Its true that the Trust had its fair share of problems before, during, and after 'The Gathering '92', and that a succession of different treasurers cannot have helped matters; however, its staggering that seven months after their event, the organisers still had no idea whether they had broken even, made a profit, or run into the red! Repeated letters and phone calls by the Adventurers Guild treasurer on behalf of the LRP community have unfortunately failed to discover details of the elusive finances. Eventually, in a phone call to Andy King, chair of the Trust's board of directors, in July, we were told that a copy of the accounts could be obtained from Companies House, where the Trust is registered. Our subsequent enquiries revealed that the Lorien Trust had never filed its accounts with Companies House! The directors have also been reluctant to inform the Trust's guarantors of the current structure and status of the organisation. The structure appears to have changed since The Gathering '92, but once again, the Guild's questions have remained unanswered, leaving us unsure of whether the changes are in the interests of live role-players. The Trust has large numbers of guarantors - people who attended the Gathering '92, and agreed to pay up to L1 each, should the Trust ever go bankrupt. It may be argued that the finances are purely the concern of the directors, but the Guild believes ALL guarantors have to know the financial status of their non-profit making organisation. The directors have always said that the accounts will be made available for public scrutiny; but when will these words be proved by action? This Summer approximately 2,700 people paid 25 a head for the Gathering '93, making a total income of at least 67,000. Let us hope this year's accounts appear before next year's event! Charities' Monies Moulder Of even greater concern than the Lorien Trust's silence about their own accounts, is their attitude to money collected for charity at the end of the Gathering '92. Charities which had been promised a share of the money raised last year have been wondering whether they will ever receive the money, especially once Dragons Call passed by without any cheques being presented. At a meeting in June, this year's faction leaders (NPCs not involved in the formal organisation of the Trust) asked the directors about the fate of the charitable collection. They were told that the money remained uncounted in Andy King's hall-way! Letting charities monies moulder for nearly a year, without even earning interest, is completely inexcusable! Things have improved since then and apparently the money has now been banked. Also, after pressure from Andy Rimmer and David Wetherall (Lord Generals of the Vipers and Gryphons factions) one of the charities, 'Warped Reality', a Gloucestershire Community Youth Group (see Adventurer nos. 16 & 20), was given a number of free places at this year's event, in lieu of the money they were promised last year. Aside from this, there is still no word about when the other charities will receive the money donated by live role-players at the Gathering '93. On behalf of both the charities and everyone who contributed to the collection, the Adventurers Guild calls on the Lorien Trust to reveal the amounts collected, and how they have been distributed. [Ed's Note: It is the policy of the 'Adventurer' to give the option of replying to anyone mentioned in its articles, and (where possible) a copy of the article is forwarded to the relevant party. We hope that the Lorien Trust will exercise this right to address our concerns.] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wolves Beyond the Border October 9th-10th, Bloodbath LRP Lizi Cable -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This was my first trip to BloodBath, and it was their first interactive scenario, so we both were looking at something new. For 24 hours, I and my ten fellow party members were to trek through Hyborea (home of Conan) to bring a cure to the dying king by means of a healing artefact. The start of the scenario was original, beginning with us returning from the quest with the artefact and attempting to meet up with the person who had hired us. Unfortunately, said person was a whining 12-year-old brat with royal blood, who had been kidnapped in our absence. Our quest was to find the snivelling prince. Stopping off at the tavern (beer, food, music, beggars, pick-pockets, and the whinging men-folk of a small village - excellent), and reluctantly moving on, our mission took us through woodland and heath land, but more importantly for the story, into the Wild lands, inhabited by the tribal Picts. Woded, half-naked, and of dubious hygiene, the Picts made the going tougher by ambushing us (with varying levels of cleverness) for much of the first night and the following day. In true Conan style even I managed to cleave several of them in two (thanks to a specially-written heavily-biased heroic combat system), and true to the club's name, blood bags abounded. Not only did I impress myself by creating my very own pile of dead bodies, but that they were blood-splattered (as was I) added a certain something. Picts, though they outnumbered us more than two to one, were not the worst foe we were to face. The cult of Set with its penchant for reptiles had some nasty treats in store, including live snakes! A manic gorilla invading our humble camp site caused more laughter than terror, but the latter was to be caused in abundance when we found ourselves locked in a cob-webbed tomb with a dreadful, animating something, and no way to get out! I could go on, but why spoil your fun? Re-hashing the plot isn't what you want me to do, is it? What you want to know is how good was it? Or rather, how bad was it? What you want to read is some criticism. Unfortunately, there isn't a criticism I could level at these guys, the event was superb. Dave & John, the writers, have been running successful linears for years, and obviously thought long and hard before putting together this 24-hour. In a way it was a cross between linear and interactive formats, with long treks (long for me, that is) punctuated by stationary encounters such as the tavern, the camp site and the court room, which gave us plenty of chance for rest. The plot cooked up between the characters, or rather the several plots, were varied and excellent. If I were to complain it would only be to say that there wasn't enough time in the scenario, really, for us to wheedle the skeletons out of each others cupboards. Although this did make for a very raucous de-brief, when we discovered just how much we had all been 'stitched up' by each other! Enthusiastic, believable monstering; original & logical plot; an unobtrusive combat/healing system; excellent costumes, special effects, masks & kit, (and early morning coffee) all combined to create a well-balanced and highly enjoyable adventure. The brief was the best I have ever been given, it was excellent, as was the comprehensive world booklet. If I were Bloodbath I'd run this scenario again and again (if the monsters can keep up their excellent performances). If I were a live role-player looking for a linear adventure with an added something, I'd look no further. Book your adventure now. Just one word of advice lads, put the price up. You're selling yourselves too cheaply. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PC Confronts a Forest Fantasy -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "West Mercia policeman Peter Beasley braced himself to confront the occult as he approached a group of cloaked figures in a moonlit forest clearing. Nine mysterious monk-like figures were in a circle around a metallic pyramid murmuring a chant and passing a glowing glass orb among them. Pc Beasley had been called in after two boys came across the strange gathering in Queens Wood, Ross-on-Wye, Herefordshire. He fearlessly entered the woods as bats swooped and owls hooted - but the two youngsters who had shown him the way fled as his torch shone on the monk-like figures. Then a man carrying a clip-board stepped from the trees - and explained he was the referee in a Dungeons and Dragons fantasy game. The man said that the adjoining Gloucestershire police force had been informed they would be in the wood. But Pc Beasley retorted: "That may be so. But you're not on Gloucestershire - you're on Ross." Pc Beasley told the "monks" they had frightened the young boys - and the eerie gathering broke up. The encounter is detailed in the latest issue of the West Mercian police magazine." *Reprinted from the Express & Star, July 29th 1993* As can be seen from the above 'news' clipping, we have a long way to go in overcoming the negative impression which the media has of LRP. Although it is unfortunate that the LRPers concerned were in the wrong place at the wrong time, the occult references, and (the classic?) 'D and D', at best ridicule LRP. At worst, the article reinforces the connection with Satanic cults. If you have any news reports on LRP (good or bad), or activities which you think should be publicised, please send them to the 'Electronic Adventurer'. We will reprint them. At least then there will be the chance for LRPers to see what is being written about them, and the opportunity to reply. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Events Diary 1994 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Events Diary is FREE and exists to advertise YOUR event. Don't miss out! PLEASE NOTE: If you wish to advertise your event here, please give the name, price, date and place. A contact address and/or phone number should also be included, with two or three lines of description. Mail to jay@dsbc.icl.co.uk All phone numbers and addresses are UK, unless otherwise stated (L indicates pounds sterling). Bigger Guns----------------------------------------------------------- L20, January 19th-21st, Oxford Modern day horror for military-style characters. Indoor, Self-catered adventure from 'The Things That Should Not Be' (TTSNB). All adventures are from Friday night until the early hours of Sunday, with FREE beers at the end! Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR The Rumble------------------------------------------------------------- L15, January 28th-30th, Devon A relaxed weekend of derring-do, brawling with your mates and drinking in the tavern! Don't forget some plot for the plot-pot! The Second Coming------------------------------------------------------ L50, February 4th-6th, North Wales Fully interactive weekend scenario, set in the world of 'Vampire: The Masquerade'. Run by the AG afiliated TTSNB club. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR New Blood-------------------------------------------------------------- L30, February 18th-20th, Wantage Gothic/High fantasy scenario for 40 players. Aimed specifically at those new to Live role-play, the Guild or interactive scenarios. Tavern on site, authentic banquet, costume, kit & weapon hire, all included in price. Book before 30th November for cheapest rate. Contact Liz Cable, Flat 1, 4 Rectory Place, 93 Portsmouth Road, Guildford, Surrey. GU2 5DG Tel: (0483) 62318 !FULLY BOOKED! Beware of the Dark----------------------------------------------------- L90 March, ? Modern day murder/mystery, which will be located in a 2/3 star hotel. Run by the AG afiliated TTSNB. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR Masque III------------------------------------------------------------- L20, March 4th-6th, Nottingham A forum for interchange of ideas between makers of Science Fiction, Historical, Live Roleplaying and all other forms of costume. Contact Mike Percival, 4 Ednaston Court, Yeldersley Lane, Ednaston, Ashbourne, Derbyshire. DE6 3BA The 30 Club------------------------------------------------------------ L40, April, Guildford Modern day free form scenario with pre-scripted characters for experienced players - only 18 years and over. Live Role-play with a twist! Price includes dining out, LRP adventure, night club entry and/or various other stuff. Informal bookings now being taken. Contact John Cable, Flat 1, 4 Rectory Place, 93 Portsmouth Road, Guildford, Surrey. GU2 5DG Tel: (0483) 62318 Bullet in the Head----------------------------------------------------- L50, April 1st-3rd, Sheffield An 'Interwired' Cyberpunk scenario, set in the world of Plex UK, 2057. Run by the AG afiliated TTSNB. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR Shattered Imperium----------------------------------------------------- L30, April 15th-17th, Northampton Starlore 7, bringing role-play to LaserTag Combat. Contact James Bloodworth, Springdale, 4 Little Hays, West Bridgeford, Nottingham. NG2 7RT Tel: (0602) 221 536 Strange Lands---------------------------------------------------------- L20, May Bank Holiday, Northampton Camping, self-catered 'Swords and Sorcery' weekend scenario. Run by the AG afiliated TTSNB. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR Sundown at M'dame Sin's------------------------------------------------ L30, June, Oxfordshire Fully catered weekend scenario, set in the Wild West of the 1860s. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR The Rightful Heir------------------------------------------------------ L20, July, Oxfordshire Camping, self-catered fantasy weekend scenario, based upon 'Swords and Sorcery'. Further details to follow. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR Reunion---------------------------------------------------------------- L15 - 20, July 29th-31st, Cobham The Battle for Borrodin: The Adventurer's Guild's first camping convention. 40 hour interactive scenario for up to 300 players. Traders; Entertainers; Tavern on site; Team & solo competitions; competition solo & linear adventures; League of Champions; Banquet & festivities; Hunting Party style talks and workshops. Organisers & Referees wanted. Contact Jay on (0270) 878230 (or email me!) Kingship 4------------------------------------------------------------- L?, July, Coventry The 4th 40 hour interactive camping weekend. Further details to follow. Contact Roger Price, The Portly Pixie, 17 Coniston Road, Coventry. CV5 6GU Tel: (0203) 504 242 Spitewinter------------------------------------------------------------ L40, 30th Sept.-2nd October, Kent A chaotic scenario of dimensional travel, tragic heros and bizarre dreams set in Michael Moorcock's Multiverse. Fully catered with PBM build up. Run by TTSNB. Contact Jay, 37 Brown Ave, Church Lawton, Stoke-on-Trent. ST7 3ER. Tel: (0270) 878230 Pirates!--------------------------------------------------------------- L?, 14th-16th October , Robin-Hood's Bay, Yorkshire LRP by the sea! An interactive scenario of swashbuckling, cursed-gold and buried treasure, set on the AG's world of Khardor and using the Dreamscape system. Fully catered. The College of Magic at Melgat has been boarded-up for over two years, empty and run-down. Located in a deep cove riddled by caves, and with commanding views from the cliff-tops, it makes an ideal smugger's den. Captain Rag has called a rogues meeting of pirates, bucanneers and privateers, to discuss the setting up of a free-trade nation. Red Moon Rising-------------------------------------------------------- L50, October, North Devon Werewolf - The Apocalypse fully catered scenario, run by TTSNB club. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR Death in the Dark------------------------------------------------------ L50, November, North Devon Cthulhu by gaslight! An 1890's fully catered horror scenario, run by TTSNB. Contact Martin Jones, Aran Dale, Dolgellau, Gwynedd, North Wales. LL40 1NR Intersection Worldcon'95----------------------------------------------- L60, and rising! August 24th-28th, Glasgow Guests of Honour: Samual R. Delany, Gerry Anderson. Details to follow. The AG and TTSNB hope to be running a number of free-forms; fantasy, horror and cyberpunk. Watch this space for details! ----------------------------------------------------------------------- Remember! To advertise YOUR event, send some basic details to: jay@dsbc.icl.co.uk ----------------------------------------------------------------------- The Adventurer's Guild The Adventurers Guild was formed in 1988 to support and promote the Live Role-Play (LRP) hobby. Through the enthusiasm of its members, and the dedication of its officers, it has grown into a national non-profit making organisation with affiliated LRP clubs everywhere. Our main aim is to collate and publish information on LRP, and to support this free service we offer a yearly membership at L15 (L10 concessions). Our Constitution o To support and promote the Live Role-Play hobby o To defend Live Role-Play against misrepresentation o To provide information on every aspect of Live Role-Play o To provide the opportunity for participation in quality Live Role-Play o To promote standard setting and good relations within the hobby Benefits of the Guild --------------------- The benefits of membership include free copies of all our publications, as well as discounts from LRP suppliers and adventurer organisers. Without a doubt, the most popular benefits are the invitations to quality LRP events, run by the Guild or affiliated clubs all over the country, every weekend of the year. AG Events Our 48-hour interactive scenarios set new standards in LRP, as they introduce new genres of role-play, new special effects and props, and ever increasing standards of accommodation and facilities. We run a unique system on a campaign world, where you can play anything you want. All AG events have a discount for members; some are for members only. The Adventurer Our bi-monthly magazine for LRPers, covers all the Guild news; reviews of events, conventions and LRP systems; and reports on LRP in your region. We even report on, and advertise everyone else's LRP events! Called the "Bible of LRP" by 'Fantazia' Magazine. Normal cost is 6 a year. It is FREE to AG members. Living Legends Our yearly journal contains articles from many non-members as well as members, aimed at both referees and players. It is FREE to AG members, miss it and miss out! The Adventurers Handbook Five years in the compilation, the 'Adventurers Handbook' will contain details of hundreds of clubs & societies; shops & suppliers; manufacturers and entertainers. It is the only guide to the complete spectrum of role-play and 'escapist' hobbies, and will cost 7. It will be FREE to AG members. Discounts Many LRP suppliers give discounts to AG members, and we have half-price introductory adventures arranged at most professional LRP centres. Our Special Guild Reps can teach you what you need to know to make your own LRP kit. ----------------------------------------------------------------------- For further details write to: The General Secretary, The Adventurers Guild, PO Box 9, Beeston, Nottingham. NG9 7JQ, or call (0602) 789954 Membership applications to: The Membership Secretary, 139 Goddard Way, Saffron Walden, Essex. CB10 2DQ ----------------------------------------------------------------------- -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "A small case of mood poisoning...it must | Disclaimer: I'm mad. be something I hate." | Eli, Wild Palms.| Email: jay@dsbc.icl.co.uk